
The Lion
The client's real mascot, big white mane and all. Runs, jumps, bumps blocks, grows when he finds a nug, and roars to share a little wisdom with anyone in his way.
What you get with every game
Every game we build comes with a Game & Character Guide: who the hero is, who's chasing them, what the power-ups do, where the levels are, and exactly how players earn their rewards. It's the handout for your staff, the press kit for your launch, and the reason customers start talking about "the cat game" by name.
Below is the guide we made for Lion Run, the first game out of our studio.
15 levels across Minnesota · 10 characters · 8 power-ups · a discount ladder to 15% off
What's in a guide
Portraits and one-line bios for the hero, every enemy and the boss, rendered straight from the game so they match what players see.
What each power-up does, how scoring works, what ends a level. Short enough that a barista can answer a customer's question between orders.
The exact reward ladder, how a player unlocks each step, how your staff recognizes a real unlock, and the fine print your lawyer already approved.
Lion Run · The cast
Nobody in Lion Run gets hurt. When the lion roars he's sharing what he knows, and that's what sends the chasers back to the office. Every character was built for the client's story; yours will be built for yours.

The client's real mascot, big white mane and all. Runs, jumps, bumps blocks, grows when he finds a nug, and roars to share a little wisdom with anyone in his way.

Top hat, protest sign, fears what he doesn't understand. Hop on his head and he says "Oh. It's not that bad."

Clipboard first, questions later. Roar some wisdom at him and he heads back to the office. Do not stomp the clipboard.

Same inspector, now with a jetpack. Hovers over the Skyway so the player has to time the roar.

Patrols the riverfront and writes citations. Lose a life and the screen says "Cited." Learns fast once he hears the roar.

Still fighting a plant. Use cover, roar when he's close, and he teleports back to headquarters with a new perspective.

The only chaser who jumps. Fast, low, and very good at sniffing out a player standing still.

State fish, bad attitude. Leaps out of the water on Lake Street and at Duluth Harbor. Watch the ripples.

State bird, dive-bomber. Circles once, then comes straight at you. Duck or roar.

An invented windbag in a black suit who talks over everyone. Three hops on the head and he's out of order.

The final boss. Stun it with a roar, stomp it while it's dizzy, repeat. Beat it and the policy changes.

A flying ride. Hop on and glide over the gaps; it takes the hit if something gets too close.
Lion Run · Power-ups and pickups

10 points each. 42 coins is an extra life. Every coin on a level plus the finish line is what unlocks the discount.

Bump a block, chase it down, and the lion grows. Big lion takes a hit and shrinks instead of losing a life.

Doubles the range of the roar and adds a shockwave. Lasts until the next hit.

A few seconds of calm: nothing can touch you, the music softens, and the colors drift.

Speed boost. Faster run, higher jump, shorter roar cooldown while it lasts.

Fully licensed means nobody can cite you. Walk straight through the inspectors for ten seconds.

You bet. One extra life, hidden on the harder levels where you'll need it.

Every level ends at the client's storefront. Walk in the door and the level is cleared. Collected every coin? The reward unlocks here.
Lion Run · The rewards
Collect every leaf coin on a level and reach the store. The reward panel shows the new percentage and a code that works at the client's online checkout. Progress is saved in the player's browser, no login.
The code format is fixed and printed in the guide, so a cashier knows a real one on sight. One code per customer, online store only, no end date. The guide carries the same fine print as the game.
The levels are real places: Grand Avenue, Banning Avenue, Lake Street, the Skyway, the Lowertown tunnels, Como Park, the Capitol, the Fairgrounds, University Avenue, the riverfront, Nicollet Mall, Duluth Harbor, and a hearing in the Rotunda. Customers recognize their own street. That's the point.
Your game gets the same treatment
Each of our example games already has a hero, a patrol enemy and a chaser. A real engagement starts here and goes further: your actual mascot, your actual street, enemies that make sense for your business, and a guide that introduces all of them.












Delivered with your game