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Gamification for small business: what works and what is a gimmick

Gamification is a word that has been attached to everything from a spin-the-wheel pop-up to a points balance nobody checks. Some of it brings customers back. Most of it is decoration. Here is how to tell the difference before you pay for it.

The test: does it change the next visit?

A game mechanic earns its place if it changes what the customer does next. A badge for your tenth purchase changes nothing; you were going to make the purchase anyway. A reward that is only good next week changes next week. Judge every mechanic by whether it moves a future action.

Mechanics that work

Mechanics that are usually gimmicks

Templated versus custom

Templated gamification tools (quiz builders, scratch cards, wheel pop-ups) run several hundred to a couple thousand dollars a month and look identical on every site that uses them. A fully custom game from an agency is a one-off project in the tens of thousands with nothing ongoing. A custom game as a service sits in between: built around your mascot and your street, with the rewards wired into how you sell, for a monthly fee with the build spread over the year. The difference customers notice is that the custom game is about them: their café, their street, their barista.

What to measure

Plays, clears and redemptions, monthly. Not sign-ups, not impressions. If redemptions are not a double-digit share of what you issue, the reward is wrong; if plays are low, the entry point (the QR code, the email) is wrong. Both are fixable. A mechanic that cannot be measured this way is the gimmick.

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